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Probably the main issue with hentai games is the art direction, so in part that means cell shading to give it a certain look like in say persona games or Alteir. With the school itself being the open world that you explore, The game wouldn’t necessarily completely open world, but sort of a thing like natsuiro high school/Persona, with a game world more centered around the school and the town’s points of interests. Of course, things in life are never easy are they? It would appear that the headmaster/president has been absent of late, and you find perhaps the only clue for his absence. Besides your one close friend, the town is pretty plain and all things considered is the kind of thing that many would overlook. You just started another year in this small college town, and you pretty much have nothing to do. Taking place either in a rather odd college/high school in either Japan (For the fact it’s something you really wouldn’t find odd in hentai land), or New England (Emphasis on odd here, for obvious reasons). Personally on HGG I made a demo of sorts to explain possible mechanics and a plot, made in Unreal Engine and some imported MMD placeholders/free textures. Something like the Nemesis system from the recent Middle-Earth games would be the only thing I can think of other than that which I couldn't see this hypothetical game without. But that's enough to facilitate the obtaining of money via pickpocketing or what-have-you, maybe to go towards books/manuals or other power-enhancing resources, or to (if we're going evil) kidnap people and level up our skill through the equivalent of level-grinding on their brains, so the people you kidnap can then "consensually" participate in actual grinding!īuy your new harem outfits, BDSM gear, decorations for if you want to go the religion/worship/cult route, maybe find someone who works at a big corporation and use them as a dummy to get close to the boss and get ALLLLL dat munny, the list goes on. Maaaaaybe only enough to stun or incapacitate someone. Since RPG's are perfect for MC games, our starting power is weak. Something that you work towards, and once obtained, it helps you attain both more of itself as well as other things: money. That'd be AWESOME, but you'd need a centralized gameplay concept.








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